Senin, 27 Mei 2019

Ep 26: Big Fun With Little Figures Is Live!

Ep 26: Big Fun with Little Figures
I talk with Howard Whitehouse about Mad Dogs With Guns, his gangster game from Osprey Games. In a separate segment, I talk with Peter Berry of Baccus 6mm to talk about the seeming monopoly of 28mm figures and games in the glossy gaming magazines.

https://soundcloud.com/user-989538417/episode-26-big-fun-with-little-figures

The Veteran Wargamer is brought to you by Kings Hobbies and Games
http://www.Kingshobbiesandgames.com
https://www.facebook.com/Special-Artizan-Service-Miniatures-1791793644366746/

Join the conversation at https://theveteranwargamer.blogspot.com, email theveteranwargamer@gmail.com, Twitter @veteranwargamer

Segment 1
Follow Howard on Facebook
https://www.facebook.com/Howard.Whitehouse.Writer/?ref=br_rs
https://www.facebook.com/Pulp-Action-Library-283960595046814/

Buy Mad Dogs With Guns:
Mad Dogs With Guns - Howard Whitehouse https://ospreypublishing.com/mad-dogs-with-guns
Pulp Action Library - http://www.pulpactionlibrary.com/

Other companies we mentioned:
Copplestone Castings http://www.copplestonecastings.co.uk/list.php?cat=7
Pulp Figures https://pulpfigures.com/products/category/11
Brigade Games http://brigadegames.3dcartstores.com/

Paddy Whacked - T.J. English https://www.amazon.com/Paddy-Whacked-Untold-American-Gangster/dp/0060590033
The Outfit - Gus Russo https://www.amazon.com/Outfit-Gus-Russo/dp/1582342792/
True Detective - Nathan Heller Series - Max Allen Collins https://www.amazon.com/True-Detective-Nathan-Heller-Novels/

Segment 2
Follow Baccus6mm on Facebook - https://www.facebook.com/Baccus6mm/
Joy of Six - https://www.facebook.com/TheJoyofSix/

Peter's Opinion piece - https://www.baccus6mm.com/news/20-09-2017/Historicalgaming-'Thetimestheyareachanging'/

Other companies we mentioned:
Warlord - https://us-store.warlordgames.com/
Perry Miniatures - https://www.perry-miniatures.com/
Games Workshop - https://www.games-workshop.com/en-US/Home
Wargames, Soldiers and Strategy - https://www.karwansaraypublishers.com/wss-mag

Music courtesy bensound.com. Recorded with zencastr.com. Edited with Audacity. Make your town beautiful; get a haircut.

Jumat, 24 Mei 2019

A Trainer's Resolve

The sky began to darken as I made my way back into Viridian City after defeating Wolf on Route 22. There was still time to push on through Viridian Forest to Pewter City, but it looked like the weather was going to take a turn for the worse. I had my eyes on the sky as I made my way toward the Pokémon Center to get treatment for Kiwi, so I didn't notice that I'd picked up a new follower. He had been watching me since I came back into town, but I barely noticed him. It wasn't until I came out of the Pokémon Center and saw him leaning casually against a light post that I really noticed him. His hair was messy, and his arms were crossed against his chest. He was younger than me, but he didn't carry himself that way. When he saw that I finally noticed him, he pushed off the light post and walked up to me confidently.
"I saw you fight," he announced.
"Yeah? Are you a trainer?" I asked.
"Yeah. Are you?" he asked. His words had a bit of venom in them.
"What is that supposed to mean?" I asked.
"You aren't serious at all, man. I can tell. You wouldn't stand a chance against a real trainer like me." He was cocky, not unlike Wolf.
"Is that a challenge?" I asked.
He laughed at me. "Oh, no. I'm being sincere. You need to get serious before you can take on someone like me." I rolled my eyes and began walking away from him. I had swallowed enough attitude already that day. He quickly followed after me. "Hey, I'm not trying to offend you," he assured me, though his tone wasn't as convincing. "I just can't stand to see casual jokers like you walking around calling themselves Pokémon trainers. Sure, there are bug catching kids who are out having some fun, but then there's real training. Your friend back there on Route 22 said he was going to challenge the Indigo League. What about you? What are you doing?"
"I've been training," I said. "Real training. What do you know about it?"
"Are you going to take the Gym Leader Challenge? Are you going to face the League? What? I'm serious. Why are you here?" He was persistent.
"I am going to start a Pokémon Sanctuary," I reluctantly said, hoping it would be enough for him to leave me alone.
"Oh, like a Pokémon Safari?" he asked. He seemed genuinely interested which was a departure from my encounter with Wolf.
"Similar, I guess. I want to create a natural habitat for as many Pokémon I can and provide a safe place for them to live and interact with humans in a natural environment. You wouldn't catch them. You'd go there to understand them better. Maybe to study them in a safe environment, or just to understand yourself and your relationship with Pokémon better. You know?"
"My grandfather would love a place like that," he said with a snicker. "So you're what? Playing at training?"
"No. Not at all. It's important to me to understand Pokémon, so it's important for me to be a trainer. I'm traveling Kanto to catch, record and study as much as I am here to train and battle. Why do you care?" I suddenly stopped to ask him.
"I told you. I can't stand seeing trainers like you. You looked so pathetic out there against that other guy. Yeah, you won, but you looked like a chump. You gotta get serious," he announced. "If you want respect in Kanto, you gotta take your training seriously." He flashed a couple of badges he had pinned to his backpack. "You earn these and people will know you're serious. Maybe some day I'll see you up on the Indigo Plateau." He laughed as if that thought amused him, but I sensed he wasn't mocking me this time. He was genuinely enjoying a thought of us battling it out in the big league matches on the plateau.
"What do you think I should do?" I asked rhetorically.
"You need to figure out what Pokémon training means to you. Stop thinking about your Sanctuary, or whatever, for a minute. Maybe that will happen, or maybe it won't, but right now you need to figure out what kind of trainer you are and what your Pokémon mean to you." He ran his fingers through his messy, brown hair and nodded to the building across from us. "Look at that place. What a disgrace." We'd stopped just near the Viridian Pokémon Gym. "If I ran that place, it would be open all day every day, so trainers could come and train or challenge the gym. That's what it means to me. I'm ready to train, to fight, to win all day and every day. The guy who runs this place is a coward. The League should kick him out and give this gym to someone who actually cares." I could only nod in reluctant agreement. "Look, I just wanted to pull you aside and tell you if youI  are gonna face guys like that or guys like me, you better get serious about it. You're only going to get yourself or your Pokémon hurt if you don't and that really pisses me off."
"I'll think about what you said," I offered. He seemed to take that answer as the best he could get and nodded a gruff approval.
"Good. Maybe someday when you're ready we'll have a real battle. Smell ya later." He laughed at me and walked off.
I rolled my eyes behind his back. What did this kid know about me? Even still, his words stuck with me for a long time.

Rain drizzled down the leaves of Viridian Forest, methodically finding their way down to the ground where I was making my way. The dense forest was dark and gloomy even on the best of days. As a result it was full of bug Pokémon, including the newest addition to my small team. I was lucky to run into a Caterpie with my last remaining Pokéball. I was told by the Pokédex that they were quite rare that time of year. As a result, I named him Lucky. I ran into a handful of bug-catching kids who wanted to battle and throughout these few fights I could only think about what that kid in Viridian City had said to me.
Was I any different from these kids who were mostly playing at Pokémon training? Did I have what it takes to stand face to face against real dangers in the wild? Could I some day challenge the very best trainers in Kanto with confidence? In the wake of my battle with Wolf earlier that morning, and the unsettling conversation with a pushy little trainer outside Viridian Gym, it's fair to say that my trek through Viridian Forest changed me. It was where I decided exactly what kind of Pokémon trainer I was going to be, and how I would achieve my goals as a trainer and future preservationist of Pokémon.
I decided as I made my way onward to Pewter City that if I expected my Pokémon not to fail me, then I could not fail them. I decided that if I were going to build a safe place for Pokémon to live and interact with each other and with humans, I needed to build a safe space for them on my team. I needed to understand their strengths and their weaknesses. Unlike Wolf who was content to just laugh as his Pokémon fainted, laugh as he traded away a tiny fraction of his disposable credits to me, I would not accept fainting as a part of training. I made the decision that my Pokémon would never be pushed to the point of  breaking. If I ever failed them, even once, I would let them go. I would find them a better home, or release them back into their habitats to live out their days naturally. As I passed through Viridian Forest, I emerged from my own cocoon with a newfound purpose and seriousness. I had decided exactly what it meant to me to be a trainer and hopefully someday the owner of the world's first successful Pokémon Sanctuary.

Current Team:

11 Best Highest Paying URL Shortener Sites to Earn Money Online

  1. Short.pe

    Short.pe is one of the most trusted sites from our top 30 highest paying URL shorteners.It pays on time.intrusting thing is that same visitor can click on your shorten link multiple times.You can earn by sign up and shorten your long URL.You just have to paste that URL to somewhere.
    You can paste it into your website, blog, or social media networking sites.They offer $5 for every 1000 views.You can also earn 20% referral commission from this site.Their minimum payout amount is only $1.You can withdraw from Paypal, Payza, and Payoneer.
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  2. Clk.sh

    Clk.sh is a newly launched trusted link shortener network, it is a sister site of shrinkearn.com. I like ClkSh because it accepts multiple views from same visitors. If any one searching for Top and best url shortener service then i recommend this url shortener to our users. Clk.sh accepts advertisers and publishers from all over the world. It offers an opportunity to all its publishers to earn money and advertisers will get their targeted audience for cheapest rate. While writing ClkSh was offering up to $8 per 1000 visits and its minimum cpm rate is $1.4. Like Shrinkearn, Shorte.st url shorteners Clk.sh also offers some best features to all its users, including Good customer support, multiple views counting, decent cpm rates, good referral rate, multiple tools, quick payments etc. ClkSh offers 30% referral commission to its publishers. It uses 6 payment methods to all its users.
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    LINK.TL is one of the best and highest URL shortener website.It pays up to $16 for every 1000 views.You just have to sign up for free.You can earn by shortening your long URL into short and you can paste that URL into your website, blogs or social media networking sites, like facebook, twitter, and google plus etc.
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  4. Cut-win

    Cut-win is a new URL shortener website.It is paying at the time and you can trust it.You just have to sign up for an account and then you can shorten your URL and put that URL anywhere.You can paste it into your site, blog or even social media networking sites.It pays high CPM rate.
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    Adf.ly is the oldest and one of the most trusted URL Shortener Service for making money by shrinking your links. Adf.ly provides you an opportunity to earn up to $5 per 1000 views. However, the earnings depend upon the demographics of users who go on to click the shortened link by Adf.ly.
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    Ouo.io is one of the fastest growing URL Shortener Service. Its pretty domain name is helpful in generating more clicks than other URL Shortener Services, and so you get a good opportunity for earning more money out of your shortened link. Ouo.io comes with several advanced features as well as customization options.
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    Linkbucks is another best and one of the most popular sites for shortening URLs and earning money. It boasts of high Google Page Rank as well as very high Alexa rankings. Linkbucks is paying $0.5 to $7 per 1000 views, and it depends on country to country.
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  8. Short.am

    Short.am provides a big opportunity for earning money by shortening links. It is a rapidly growing URL Shortening Service. You simply need to sign up and start shrinking links. You can share the shortened links across the web, on your webpage, Twitter, Facebook, and more. Short.am provides detailed statistics and easy-to-use API.
    It even provides add-ons and plugins so that you can monetize your WordPress site. The minimum payout is $5 before you will be paid. It pays users via PayPal or Payoneer. It has the best market payout rates, offering unparalleled revenue. Short.am also run a referral program wherein you can earn 20% extra commission for life.
  9. CPMlink

    CPMlink is one of the most legit URL shortener sites.You can sign up for free.It works like other shortener sites.You just have to shorten your link and paste that link into the internet.When someone will click on your link.
    You will get some amount of that click.It pays around $5 for every 1000 views.They offer 10% commission as the referral program.You can withdraw your amount when it reaches $5.The payment is then sent to your PayPal, Payza or Skrill account daily after requesting it.
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  10. Wi.cr

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  11. BIT-URL

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Thirteen Months In The Making

The last time the Void Spinners saw paint was July of last year, and I've finally got arround to making and painting the barrels for them. I wasn't a fan of the lack of detail on the Specialist Games versions so I useds some Forge World Night Spinner barrels instead. Thanks to the close-up there's some cleanup I have to do on a few of them still, but I hope to finish them up with the Shuriken Catapults on the Falcon hulls.




Speaking of, I finished the black and started on the blue weapons. Those should finish up next week, then it's on to the engines and cockpit glass. Then a whole lot of orange...


Essen 2018 Demo Space

6 years ago, Michael and I attended Essen for the first time. I've been back a few times since (I missed out last year, and maybe one other year since 2012). Over time, TMG has grown and has striven to become a well known publisher, not just in the US, but overseas as well.

In recent Essen outings, we have teamed up and shared space with European partners, affording us a bigger presence, better demo space, and in some cases a small office to share for meetings. This year appears to be TMG's biggest Essen presence yet! This time we're partnering with Game Brewer, with whom we have several co-publications.

Check out these awesome pics of the TMG/Game Brewer space!


This panoramic pic is the demo space, with 15 tables (room for 30 demos, probably). People will be playing TMG and Game Brewer games there non-stop for the next 4 days straight. You can see the giant banners for games like Trade on the Tigris and Ghosts of the Moor (TMG original titles), Gentes (an import we did a deluxe version of), and on the far right you can see a TMG logo suspended above our sales area. On the left you can see giant posters for some of those same games, plus Chimera Station (which I worked on heavily) and other co-publications such as Gugong.



This is the TMG product area being set up, where people will be able to buy our games. I worked heavily on Pioneer Days (in the middle on the bottom 2 shelves), and on Steam Works (upper right shelf, left side, as well as the bottom right shelf, behind that big box). And of course on the right-middle shelf you can see a bunch of my card game, Eminent Domain, and expansions (Escalation, Exotica, and Oblivion).

I can also spot some of our other titles, such as Scoville, Guilds of London, Exodus Fleet, Okey Dokey, Thief's Market, Zooscape, Balloon Pop, Cthulhu Realms, and the Essen release, Ghosts of the Moor.

Dargon sits atop everything, standing guard :)




At Essen, some of the bigger booth areas have little office spaces, for meetings and to store things. TMG has shared an office space in the past with another company. I believe this year we have this one all to ourselves. The giant posters are for some of our games -- Ghosts of the Moor is a brand new title releasing at Essen by some of the most famous designers in Germany. Jungli-La came out earlier this year, by a well known Asian designer that we've worked with before. Both are light, small box, family friendly games.


This is one of the things that Mike and I have been working towards since we first went to Essen 6 years ago, and in a way for the last 9.5 years since we started publishing games. I started this journey 15 years ago when I first dipped my toes into game design. I am sad to miss out on Essen this year, but I hope to be able to go back soon!


The Dark Untold Story Of PUBG Sanhok Map

SANHOK, unlike other PUBG maps, is 4×4 km wide consisting of the jungles and mountains. But there is a dark story behind this jungle map. Many PUBG players have complained of seeing a ghost or spiritual activities in this horror map. The story behind this map is more terrifying.





    It was the ancient time when kings ruled their kingdoms. The island of Sanhok was ruled by a cruel king. As per their traditions and rituals the first daughter of the villagers, when reached the age of 14, would be sacrificed in the name of GOD. They were killed in a cave such that their blood was allowed to drop in the cave and then their dead bodies were buried in ruins. ( In the game both the cave and ruins are present. Also one can notice the water full of blood inside the cave)


               They kept doing it until one day the king had died suddenly. The reason was unknown. One of the king's man became the next king only to die the same way the earlier king had died.

                     The villagers believed that the ghost of the girls who were sacrificed was the reason behind the death of the kings. It was very terrifying for them.

                      They made dolls of the girls who were sacrificed because they hoped that the ghost would be stuck in the dolls and would not kill them. In the real game, the dolls can be found in many locations. Also, many horror sightings were seen by many players.

     Some images of horror sightings are given below :






       
          

               Having no king to rule, the civilians were divided into two groups. One supporting the ritual and the other one opposing the ritual. The ironic thing is that the supporting group thought that the paranormal activities are because GOD is angry with the opposing group and the opposing group thought that the paranormal activities are because of the supporting group.

      The role of PUBG players on this island is either the ritual supporting or the opposing group. Which group in your opinion is correct? Answer us by leaving a comment below. 
       
    Note : 

         ▪ The name 'Sanhok' has been derived from the combination of the Thai word for 'fun' pronounced as sah-nook and the Filipino word for chicken pronounced as 'mah-nook'.
       ▪ There is no strong proof that this story for Sanhok is true but according to many players and some evidence of horror, activities increases the trueness of this story.


Global Game Jam 2018 @ KSU


The Global Game Jam 2018 @ KSU will be held from Friday, January 26th through Sunday, January 28th. 

This is a great opportunity to come and make a game over a weekend. Anyone can join in regardless of skill or experience. Come and have fun, learn, and meet some new people.

Come to the J/Atrium building (Marietta campus). Driving directions and a campus map is available at http://www.kennesaw.edu/maps/docs/marietta_printable_campus_map.pdf and http://www.kennesaw.edu/directionsparking.php 


You will also need to register 
https://epay.kennesaw.edu/C20923_ustores/web/classic/product_detail.jsp?PRODUCTID=2015

The registration desk will be on Level 2 of J-Block at 2:00 pm. 

The opening ceremonies will take place in Q-202 and will start at 4:30 pm. The jam will take place in J-Block and will start at 6:00 pm on Friday January 26, 2019.

This is an 18 Plus event. If you are not 18 or older, you will not be able to participate. 


I


It's Just Two Spinners Sharing The Night

I finished up the turrets on the Night Spinners last night. I ended up going with a magenta for the Doomweavers, and putting the glow more towards the middle/base. Annoyingly, I painted on my gloss coat which resulted in a yellow/brown tinge getting on them. I'm not sure if it was something in the brush or what but I have to clean up a few parts (it's most noticeable on the white highlights). I'll get to that in a bit and get some grass tufts on there as well, then I have to figure out Falcon turrets.


Night Spinners

Night Spinners

Night Spinners

Kamis, 23 Mei 2019

(270 MB) Download Hitman 4 Blood Money Highly Compressed For Pc

(270 MB) Download Hitman 4 Blood Money Highly Compressed For Pc


Screenshot



Hitman 4 Blood Money System Requirements

Following are the minimum system requirements of Hitman 4 Blood Money.
  1. Operating  system: Windows XP, Vista, Windows 7, Windows 8 and 8.1
  2. Processor: Core 2 Duo
  3. Setup Size: 270 MB
  4. Ram: 1GB
  5. Hard disk space: 5 GB







Resident Evil 2 Remake | Review, Trailer, Release Date, News, Gameplay, And More...


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Resident Evil 2 Remake | Review, Trailer, Release Date, News, Gameplay, and more...


Capcom is releasing some extremely impressive games in 2019, Resident Evil 2 Remake is one of them. The Resident Evil 2 Remake isn't too far-away, set to release on 25 January 2019 (soon after its release, Capcom is releasing Devil May Cry 5). First declared in 2015, Resident Evil 2 Remake is planned as an advanced emphasis of the 1998 release. Fans have been asking for the game for a very long time, and following the accomplishment of the first Resident Evil and Zero remasters, Capcom is at long last tuning in.


Quick Facts:


  • Release date: 25 January 2019
  • Developer: Capcom
  • Genre: Survival horror
  • Platforms: PlayStation 4, Xbox One, Microsoft Windows

Resident Evil 2 Remake release date :

The remake was declared at E3 2018 for PS4, Xbox One, and PC and will release on January 25, 2019, Just before Capcom's Devil May Cry 5 Release. So entirely excited for both the games. 


Related Article: Devil May Cry 5: Review, Trailer, Gameplay, Release date


Resident Evil 2 Remake Trailers :

Tokyo Games Show 2018 has presented to us another trailer for Resident Evil 2 Remake, and this one spotlights for the most part on the story. We see a lot of Leon and Claire previously however Capcom had been generally silent regarding certain characters in the Resident Evil 2 Remake, one of these being Ada Wong, The opponent has at long last divulged it. It likewise has us frantically needing a reboot of Dino Crisis in the RE Engine. 




Just underneath, you can look at a further trailer for the Resident Evil 2 Remake. This trailer appeared amidst Sony's E3 2018 introduction in June, and it was here that the release date for the game was revealed. 




Resident Evil 2 Remake Claire Campaign Preview:

Following quite a while of pausing, Capcom is at long last coming back to its undead well and redoing what many consider to be Resident Evil's most remarkable part. Initially released for the PS1 in 1998, it's not the most straightforward title to return to with its cumbersome tank controls and blocky visuals. It's as notorious as survival repulsiveness comes. Be that as it may, the fans who discovered Resident Evil arrangement with Resident Evil 4 or later ones probably won't concur with its traditional way to deal with problems. 


This could all change with Resident Evil 2 Remake, Playing through two individual battles as arrangement's veterans Leon S. Kennedy and Claire Redfield, you'll scour the remnants of Raccoon City in the midst of a fatal zombie episode, revealing reality behind the underhanded Umbrella Corporation. 

Here's the Gameplay from IGN, if you wish to watch.






Resident Evil 2 Remake: Minimum PC Specs


  • Operating System: WINDOWS 7, 8, 8.1, 10 (64-BIT Required) 
  • Processor: Intel Core i5-4460, 2.70GHz or AMD FX-6300 or better 
  • Memory: 8 GB RAM 
  • Graphics: NVIDIA GeForce GTX 760 or AMD Radeon R7 260x with 2GB Video RAM 
  • DirectX: Version 11


Resident Evil 2 Remake: Recommended PC Specs


  • Operating System: WINDOWS 7, 8, 8.1, 10 (64-BIT Required) 
  • Processor: Intel Core i7-3770 or AMD FX-9590 or better 
  • Memory: 8 GB RAM 
  • Graphics: NVIDIA GeForce GTX 1060 or AMD Radeon RX 480 with 3GB VRAM 
  • DirectX: Version 11

Resident Evil 2 Remake: Leon Campaign Preview

Fans, for what feels like the longest time, have been shouting for a Resident Evil 2 Remake, to such an extent that they willingly volunteered make one quite a long while prior before Capcom put a stop to it for reasons that have now turned out to be clear. Capcom's new Resident Evil 2 is everything fans have ever needed it to be, it can possibly be the apex of what the great vision of the arrangement could plan to turn into. Prepare to reemerge the universe of survival awfulness in its most genuine shape. 


The short interactivity demo at E3 2018 happens in the police headquarters, and it's quickly clear this isn't simply Resident Evil 2 with prettier graphics, on account of the RE Engine. Capcom needs to make a Resident Evil 2 that plays with fan desires, in this way things will look recognizable, yet feel somewhat extraordinary. 

One thing I can most likely say that the game will be unimaginably startling, as zombies will spring up in new places to keep you continually alarmed.



The below 18-minute extended Gameplay from Gamespot completely shows how the zombies are gonna be and how they are going to keep you petrified every moment.